Procedural Road Tools – Unity Driver Prototype

Procedural Road Tools – Unity Driver Prototype
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As part of pre-production on an unannounced game for iOS and Android, I did some research into using Houdini FX and the newly released Houdini Engine plugin for Unity to generate big city blocks.

The toolset allows artists and designers to create city blocks by drawing curves and junctions directly within Unity. The data from unity is pushed to the Houdini Engine, which outputs various meshes and materials back into Unity.

This video demonstrates a prototype layout built using these tools, with an additional layer of an auto-driving car driving around the roads as a test.

More info here: http://waldobronchart.com/portfolio/procedural-roads-in-houdini-fx-houdini-engine-and-unity/

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